Tools
rm_fastIBK
Based on the IBK stack technique, you can create a clean of your chroma.
You also have the option to make a quick chroma
To have a slapcomp and see what problems you will have in the future, adjust the BG, have a wip version to show or whatever you can think of.
view in nukepedia
rm_addMultiply
Additive to enhance dark and/or light areas.
It works by raising the chroma values per channel to 1 (a little above for dark areas and a little below for light areas), then clamp and multiply it to the BG.
It works very well as a support for hairs and lights. Also for recovering things with uniform backgrounds.
view in nukepedia
rm_fill_holes
Covers or removes those small imperfections that sometimes occur in the alpha.
Just raise or lower the size depending on whether you want to cover black spots or white spots.
It works by eroding outwards and then inwards, so you cover holes and keep the edge.
Be careful not to exceed the values that as a good erode will do strange things in the corners.
view in nukepedia
rm_edge_unpremult
This tool erases markers by applying the classic blur and unpremult technique.
Just rotoscope the marker and see the magic.
It only works well when there is nothing in front and the surrounding area is uniform.
What this node does is to make a hole in the shot and extend the edge pixels inwards.
view in nukepedia
rm_fade_PRO
The classic fade to black of all editing software but in Nuke.
You can select fade in or fade out and you have two options; either choose from which frame to which frame or choose the start frame and the duration of the fade.
It won't save your life but it is very useful when you have layers that you want to subtly fade out.
view in nukepedia